Medieval Buildings

Some of the builings in my 'Medieval Line' are a little elder but still nice. The doors in newer buildings  contain the 'Kool Door Builder Script' that easily can be upgraded to the 'Kool Door RP-System'.

The 'Pagan Stone Circle' is one of my eldest buildings but is still fine for roleplays of druids, shamans etc.

There are eight praying poses in the book of ceremonies, the drums play a loop song on click.



The healer's hut is elder, too, but it's great for panthers, talunas, amazons etc. Your healer finds a waiting and cunsultations room as well as a room for operations on the ground floor. On the upper floor he finds to small rooms to live in.




A small hunting lodge, needing only 16x8m, ideal for beeing place in your forrests for your hunter, forest ranger or lumberjack.The lodge has two small rooms, an oven and a accessable heyloft.



This is a small hut for a blackmith I did once, but now in mesh with just 10 prims.


This building definiteley had better times once: Only a rest of the former dining room and the kitchen remained on the ground floor, just two rooms survived degenaration on the first floor.

This bakery offers you a small bakehouse complete with an oven and a sales window on the groundfloor, a roofed storage area on the back of the building and two rooms for the baker on the first floor. Further you find a Gorean trader sign on the door - if you're not playing on Gor just set this texture to invisible.

A small one-room hut for your lumberjack complete with axe, sawbuck and saw in a small hovel as well as a usable attic.

This is a small stable in medieval style with just 14 Prims.



A medieval town needed a pottery, too, so I built one with a potter's wheel, some decoration, and, in addition to the workshop, with a small kitchen incl. an oven, a small livingroom, a larger restroom and a usable attic.



This is a 'normal' residential found in medieval cities and villages.
It containes:
  • a smalk kitchen with an oven and
  • a livingroom on the basement floor and a
  • larger restroom on the first floor.
You may retexture every room in a different style.
In medieval times there were people with better incomes, too, and they bought a little larger buildings. Here you find one with:
  • a large living room,
  • a terrace and
  • a kitchen (complety with an oven) on the basement floor as well as
  • a large restroom and
  • a balcony on the first floor.

You may retexture every room in a different style.


In medieval times there lived people in the cities, too, which couldn't pay own houses or huts - or they just wanted to live there for shorter times but didn't want to live in an hotel or resthouse. So there were some tenements, too.
This one offes four small two-room-appartments containing a kitchen (with enough place for a table and some sitting furnature) and a restroom. Further the tenents will find a common attic.




What village or city in medieval times would it be without a tavern?
The "Drunken Sailor" offers you two tables with 8 chairs each, a small storageroom, a stage either for a mediavel band or just for dancing and a huge terrace in front of the building.



Here is a farmbuilding for my medieval line also matching to Ireth' coming pirates sim.
It offers you a kitchen complete with an oven and a sitting group for four persons, a restroom, a small barn/stable and an outdoor toilet.
You may save:
- 5 prims deleting the toilet
- 4 prims deleting the oven
- 2 prims deleting the sitting group
Further you may retexture every rooms inner walls and/or floors.





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