Sonntag, 3. Mai 2015

A new building for medieval settlements

This is a three-room hut coming in two versions:

First one is a simple summer version:


Version 2.0 comes in a four-seasons-edition which offers you the opportunity to change the roof texture by using the included texture-HUD:









Freitag, 1. Mai 2015

Two new clothings - in 35L$-Sale, too

There are two new clothings available.

First one is made of light wool and comes in six colours - the texture-HUD in the fat-pack offers you the opportunity to change the texture of skirt and top seperately. The blue one is available in the 35L$-vendors from now on.


The second one is a little hazardous and made of rough wool. It comes in six colours - the texture-HUD in the fat-pack offers you the opportunity to change the texture of skirt, top and legwarmers seperately. The green one is available in the 35L$-vendors from now on.


In both cases you will find the links to the single colours and/or the demo-objects using the marketplace links.



Donnerstag, 23. April 2015

A new building, new clothing and the next 35L$-items

Firstival I have a new building for your viking village or settlement. It's very simple containing two rooms and come in two versions: Version 1.0 just offers a summer straw texture, version 2.0 comes with a texture-HUD and offers four seasonal roof-textures.



Further I have two new outfits for you. First one is just a simple bond-camisk in six kinds of fur, available in a fatpack with texture-HUD, too.



The second one is a new summer outift for bonds coming with a hip-scarf and a top. In the Fat-Pack the six available colours are changable by a texture-HUD.



for Sunday, 2014-04-26

You will find each one of the two outfits from above - they're available from now until next Tuesday on on our shopping sim Autum Isle:




Anouncement: All my clothing and some buildings, too, are available on a lucky chair in my inworld store from now on.




Donnerstag, 16. April 2015

Three new buildings and the next 35L$-items

There are three new buildings in my stores, each one for my medieval lines.

First one is a gate building for my viking line:
There is one small watchtower just for defending the settlement against intruders and a large one where your guards may rest a while.

The second one is a farmbuilding for my medieval line also matching to Ireth' coming pirates sim.
It offers you a kitchen complete with an oven and a sitting group for four persons, a restroom, a small barn/stable and an outdoor toilet.
You may save:
- 5 prims deleting the toilet
- 4 prims deleting the oven
- 2 prims deleting the sitting group
Further you may retexture every rooms inner walls and/or floors.



The third one is a residential building for my Blackmoore Castle I neglected for longer time.
It offers you four equal rooms you may use f.e. for a living room and a kitchen downstairs and two restrooms on the second floor.
You may retexture the inner walls and floors of every room seperately.

For the next round of the 35L$-Sunday I've something new for you: I start a Gorean clothing line.


Outfit one is for your northern bonds during the summer made of light-grey linen. Other colours will follow shortly.

Outfit two is made of light-grey fur and consits of a ripped shirt and a skirt with two pockets.


Both outfits come a rigged mesh in five standard sizes with skirt-alpha.

Donnerstag, 9. April 2015

Here comes a tavern for your medieval settlement

What village or city in medieval times would it be without a tavern?
The "Drunken Sailor" offers you two tables with 8 chairs each, a small storageroom, a stage either for a mediavel band or just for dancing and a huge terrace in front of the building.


Samstag, 4. April 2015

New Tenement for your medieval villages or cities

In medieval times there lived people in the cities, too, which couldn't pay own houses or huts - or they just wanted to live there for shorter times but didn't want to live in an hotel or resthouse. So there were some tenements, too.
This one offes four small two-room-appartments containing a kitchen (with enough place for a table and some sitting furnature) and a restroom. Further the tenents will find a common attic.


Donnerstag, 2. April 2015

Three new buildings available

The first one is a large mansion matching to Ireth' Pirates sim:




The second one matches to this line, too, and will be available for 35L$ on Autum Isle on Sunday, April 5th, as well as a marketstall matching to my viking line.









Samstag, 28. März 2015

Two new medival buildings

A close friend of mine, Ireth Elensar (Mearwen Resident) is building a sim for Gorean pirates and trading, too. She wants a special style for 'her' buildings, so I started to build some structures she's needing. Here are the first two:



You will find detailed descriptions here.

Montag, 23. März 2015



After beein' unable to build 'cause off computer-issues I'm back again and will start on Sunday, 29th, with a new item for the 35L$-List ...


This is a small, 1-room hunter's hut, matching to the rest of my Viking Line. On Sunday, 29th, it will be available for 35L$ and will cost 99,- from then on.

Sonntag, 7. Dezember 2014

Three items on X-Mas markets - one of them as a gift

On the X-Mas narkets mentioned below you will find three new items; all of them offer the possibility to change the roof textures by click from straw to snow. This funcion is owner restricted.

ATTENTION!!

In order to keep the texture script functional you:
  • may change all textures except the roof-texture
  • may NOT link other parts to the building
  • may NOT delink the building.
Otherwise the texture script will work faulty!

The first one is a simple, one room hut with a little corridor.


The second one is a cross formed, two room hut.


And the last one is a watchtower, matching to my viking line - this is offered as a gift exklusively offered on the X-Mas markets.


Donnerstag, 4. Dezember 2014

Some news again

Firstival: I'm back again! ^^ After a relocation and after beeing without internet for nearly four weeks I'm back on duty.

*NWD* will be presented on two X-Mas-markets, one in Carima-Stadt


and the other one at United  Inshcon.


On United Inshcon (attention - this is a little (!) other SURL then above!) as well I opened a satellite-store where you're able to buy the same items like in my mainstore - just without a holo-vendor. Big thanks to Eldo (Eldowyn Inshan) for her help (today again) and for her kindness.



Mittwoch, 15. Oktober 2014

News again! ^^

I added the missing marketplace links in the viking section - you will find two new buildings there, too:


And you can find three further buildings in the Blackmoore-Castle section as well:


Montag, 13. Oktober 2014

Some news again

There's a new categorie: The Blackmoor-Castle-Series. It's designed to cover a whole parcel or even a complete sim with castle buildings.

Further you find a list of (in my oppinion) important blogs of other merchants, events, hunts etc. For now it just contains the 35L$-blog, but I will fill it part by part.

Samstag, 27. September 2014

Some news and a little facelifting



*NWD* is represented in the 35L$-list on Sundays. The first offer will come on Sunday, 5th of October.

From now on you may visit my mainstore and use the teleporter to my holovendor so that you can rezz my buildings and look at them before bying. Not all buildings are offered in the marketplace are in the holovendor yet, but I'm working on it.

I devided my buildings into different categories you find on the right side of this page for a better overview. There you find two new items in the "Viking Line" on the bottom of it's page.

Sonntag, 7. September 2014

Opening and the "Medieval Fantasy Faire 4"

With this post my merchant blog is officially opened.


As a special for this event I created a complete new edition: The "Viking Line". All of them will be offered as a 50% off-promo during the fair; one of them (see items below) will stay a promo-gift.

For those of you who want to follow the faire click this link, please.



The following items will be buyable from off the first day of the faire and will be exclusive during the fairy. They will be available in the marketplace after the faire.
All items consist of just one linkset, so you mustn't rezz them and can start playing imidiately. All my buildings that contain doors include the kool door builder sript. That means that they're lockpickable and can easily be upgradet with the kool door roleplay door system.
All my buildings are copyable and modifyable (except, of course, the scripts I used). All buildings consist predominat of mesh, some simple prims and no sculpts.



The smallest (and cheapest ^^) item is an outdoor toilet with just 6 Prims. It contains one sitting and one standing pose (for the gents) and will be a permanent promo gift.

The barn comes with just 19 prims. It has a turf floor and a small attic.


 This is a small hut with two rooms. It has a stone basement and a plank floor. It comes with just 20 prims.


This hut has a small multi-functional hatch on a stone basement and two small rooms with plank floors. It has just 19 prims and can be used as a residential home as well as a merchant's workshop or a sales location f.e. by a weaver, carpenter or slaver.


 Every medieval roleplay, especial on Gor, needs a kennel - here is on in my viking line: It contains four cells that should be enough for a lot of prisoners! ^^
With 35 prims the paga tavern "The Angry Tarsk" is one of my larger buildings - this was neccessary because it contains eight cushions to sit on as well as two alcoves like John Norman discribed them, when he narrated from taverns like this.
 "The Thirsty Sleen" is a rest- and teahouse and my largest building with 48 prims. You find a furnished kitchen, three desks with four sitting cushions each (containing several seating poses) on the ground floor and three guest rooms on the second floor.



 This is my smallest building: The one room hut has only 12 prims and presents a typical residential hut of the viking area.

 This 20 prim workshop offers a small room on the ground floor and two small rooms on the second floor. So a merchant can work downstairs and live upstairs.